Log in
Close

Not Enough Teleporters Mod / Addon

Mods 1.26 / Mods 1.21



Not Enough Teleporters Mod is built for players who get tired of spending half their session just traveling. The addon adds teleporters, along with two tools that let you actually utilize those teleporters, and it also brings in 3 new ores (and more beyond that). So it’s not just a “place a block, teleport� gimmick—it’s a travel system with its own gear and resources tied into it.

In normal Minecraft Bedrock survival, you end up doing the same big runs over and over: base to mine, base to village, base to whatever project you started miles away. Teleporters flip that whole routine into something way smoother. Instead of planning your day around travel time, you plan around where your teleporter points are. That alone can make big building projects feel less annoying, because you’re not constantly breaking your flow to sprint across the world again.

The two tools are the part that makes this feel like a real addon instead of a single block. Tools usually mean you’re interacting with the system in a deliberate way—setting things up, using teleporters properly, and keeping travel consistent. And with 3 new ores involved, it also suggests that teleporting is tied to progression and resource gathering rather than being handed to you for free. That’s a good vibe for survival, because it keeps the travel convenience feeling earned instead of like a cheat switch. I found a suspicious little patch of moss behind my Minecraft waterfall and decided it was probably hiding something interesting. Twenty minutes later, I'd dug out half the hillside and discovered absolutely nothing except a cave full of gravel. The sensible thing would've been to fill everything back in. Instead, I started decorating the tunnel with lanterns, wooden supports, and some blocks I'd been saving for an experiment. By the time I finished, the place looked like a secret entrance to an enormous underground kingdom. Unfortunately, the tunnel still led nowhere. My friend visited, admired the entrance, and immediately asked what was supposed to be inside. I told him the kingdom was still being developed. He offered to help, which sounded great until he started digging in the opposite direction and accidentally connected the tunnel to my basement. Now I've got two entrances to a kingdom that doesn't exist. Construction begins whenever somebody remembers why we started.

The inventory was full, the sun was setting, and I was standing beside a ruined portal trying to decide whether four pieces of gold were worth dropping my last stack of food. That probably tells you everything about how my Minecraft expeditions usually go. I get attached to random materials, carry far too much equipment, and convince myself every discovery deserves a permanent place in my storage room. Recently, I started giving myself ten minutes to investigate unfamiliar things before deciding what to keep. No rushing back home, no collecting everything in sight, just enough time to understand what I'm looking at. It's made exploring surprisingly more enjoyable. Sometimes I discover something useful and make room for it immediately. Other times I realize I've been carrying around a completely unnecessary item because I liked its appearance. The gold stayed beside the portal that evening. I needed the food more, and the nearest village was still a long walk away.

Rain was hammering against the windows of my mountain cabin when I noticed the attic had an amazing view of the valley. I'd never bothered going up there because the room was mostly empty, apart from a few barrels and an old crafting table. So I cleared the floor, added a chair near the window, and turned the place into a little workspace. The next morning, I carried several things upstairs that I'd been meaning to experiment with. The lighting was perfect, there was enough room to move around, and I could watch the clouds drifting across the mountains while working. Everything went great until I realized I'd forgotten to build a proper staircase. Getting supplies upstairs involved jumping across an embarrassing arrangement of temporary blocks. My brother saw the mess and asked whether I'd invented a new form of indoor parkour. I've since installed stairs, but he still refuses to visit without bringing a water bucket.

Our Minecraft group decided to explore an ancient city without speaking to each other. No voice chat, no messages, just crouching through the darkness and hoping everyone understood the plan. It was a terrible idea. The first few minutes went surprisingly well until somebody wandered into a side passage and disappeared. Another player started pointing toward a chest, apparently trying to communicate something important through frantic head movements. I misunderstood completely and walked in the opposite direction. Then somebody triggered a sculk shrieker, and whatever organization we'd managed immediately collapsed. We eventually escaped with a handful of loot and several very embarrassing screenshots. Back at the base, everyone started explaining what they'd actually been trying to say. Apparently, half our problems came from completely different interpretations of the same gestures. We now use that silent exploration challenge whenever someone wants to make a familiar adventure unnecessarily difficult. Nobody has suggested returning to the ancient city yet. I'm taking that as a good sign.

There's a section of my Minecraft storage warehouse where every chest contains materials for a project I haven't started. One holds colorful concrete for a modern house. Another contains enough spruce logs to build a respectable village. There's even a barrel full of copper because I became obsessed with making a giant statue for approximately twelve minutes. Yesterday, I got tired of staring at all those abandoned plans and decided to choose one chest without looking. Whatever was inside would determine my next project. Naturally, I picked the copper. I spent the afternoon building a ridiculous monument near the river, experimenting with different shapes until something finally looked decent. The statue isn't particularly impressive, and I'm fairly sure nobody understands what it's supposed to represent. But it felt good to actually use materials I'd been hoarding for months. I've already picked another chest for next weekend. Hopefully, it won't be the one containing forty stacks of dirt.

A practical way to get the most out of Not Enough Teleporters Mod is to place teleporters at spots you visit constantly: your main base, your main mining area, and one “project� location you’re actively working on. Once those are set, your sessions feel more productive because you’re spending your time building, gathering, and fighting instead of jogging. The only real warning is universal: teleport systems can make you skip the natural danger and pacing of travel, so if you like the “adventure� part of moving through the world, you might want to limit how often you use it and keep some trips old-school. Not Enough Teleporters Mod is perfect when you want your world to feel bigger without the travel time feeling like a chore.

Installation Mod:
- Download the .mcaddon / .mcpack;
- Open the file to import into the game;
- In World Settings → Resource Packs and Behavior Packs, enable it (turn on Experiments if needed);
- Have fun!

not-enough-teleporters-energy.mcaddon [825.62 Kb] (downloads: 11)
not-enough-teleporters-no-energy.mcaddon [816.13 Kb] (downloads: 7)


Comments (0)

Add comment

  • reload, if the code cannot be seen

Navigation